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  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <html>
  3. <head>
  4. <title>
  5. FSFE - -
  6. What you should know about Digital Restrictions Management
  7. </title>
  8. </head>
  9. <body>
  10. <p id="category"><a href="/work.html">Our Work</a></p>
  11. <h1>Digital Restriction Management</h1>
  12. <div id="introduction">
  13. <div class="image">
  14. <a href=""><img src="/activities/drm/logo.png" alt=" logo" /></a>
  15. </div>
  16. <p>
  17. <b>Disney</b>: <q>If People know about DRM, we've already failed!</q><br />
  18. <b>FSFE</b>: <q> ends the silence on DRM!</q>
  19. </p>
  20. <p>
  21. <a href="/documents/freesoftware.html">Free Software</a> is software
  22. that puts the user in control of their own computers and devices. In
  23. contrast, Digital Restrictions Management is technology to put the
  24. user under control of a third party providing materials, such as
  25. audio, video or text. These two goals seem fundamentally incompatible
  26. to FSFE.
  27. </p>
  28. </div>
  29. <h2>What is Digital Restrictions Management?</h2>
  30. <p>Digital restrictions management (DRM), sometimes referred to as digital rights management, is a class of technologies intended to limit the use of digital media and devices after sale. In essence, DRM refers to technology which inhibits a particular use of digital media where that use is not desired or intended by the hardware manufacturer, publisher or copyright holder. Free Software is software that puts the user in control of their own computers and devices. In contrast, Digital Restrictions Management is technology to put the user under control of a third party: these two goals seem fundamentally incompatible to FSFE.
  31. </p>
  32. <h2>Who else objects to DRM?</h2>
  33. <p>
  34. It is not only FSFE that sees problems with DRM. The German society
  35. for computer sciences ("Gesellschaft für Informatik") states: <a
  36. href="">"If
  37. DRM prevails in the market then users will lose control of their
  38. computers"</a>. Symantec shares this opinion: <a
  39. href="">
  40. "As a result, customers around the world will lose their ability to
  41. choose what security solutions they would like to run on their
  42. operating systems, and be forced to use only those solutions offered or
  43. allowed by Microsoft".</a>
  44. </p>
  45. <p>
  46. This loss of control means that publishing houses, TV stations, the
  47. government (including its administrations), banks, producing companies
  48. and individuals will not only lose control over their graphics cards,
  49. computer screens and hard drives; but also over their mobile phones,
  50. digital cameras and any other digital device they theoretically own.
  51. </p>
  52. <h2>How will change be effected?</h2>
  53. <p>
  54. Although FSFE is convinced that there is no legitimate case in which
  55. a society built upon freedom and democracy would consider it legitimate
  56. to put the personal use of one's own computers and devices under control
  57. of a third party, we cannot but recognise that extensive global legal
  58. provisions have been put in place to allow and enforce just that.
  59. </p>
  60. <p>
  61. We therefore consider it necessary to revisit international treaties and
  62. national laws such as TRIPS, DMCA, EUCD and others, and will seek to do
  63. so in the relevant forums, even though it is a difficult task and not
  64. likely to succeed quickly.
  65. </p>
  66. <p>
  67. Knowing the timescales involved and assuming that DRM technologies will
  68. not simply disappear over night, has the following concrete short- to
  69. medium-term legislative goals:
  70. </p>
  71. <dl>
  72. <dt>DRM warning signs on devices and products</dt>
  73. <dd>Customers should be given a fair chance to not accidentally buy
  74. products that will subjugate them to control by a third party. In order
  75. to be able to make an informed decision, they should be provided with the
  76. information at the time of sales.</dd>
  77. <dt>Allow circumvention for lawful purposes</dt>
  78. <dd>Lawful use of one's computer and devices should never become illegal.
  79. Yet this is what the "anti circumvention" provisions of some laws do:
  80. Operations allowed by law become illegal not for the operation itself,
  81. but for the circumvention that was necessary to exercise one's
  82. right.</dd>
  83. <dt>No DRM in the political arena</dt>
  84. <dd>Governments need to be in full and sovereign control of their own
  85. data, procedures and decisions. A user of DRM software, including
  86. governments, can never have full control over their own computer. For
  87. this reason, DRM systems have no place in the political area.</dd>
  88. <dt>Public services for the public</dt>
  89. <dd>Public services should be available to all citizens, including those
  90. who make use of <a href="/documents/freesoftware.html">Free Software</a>.
  91. It should therefore be mandatory to always provide a way to access public
  92. services and information with Free Software.</dd>
  93. </dl>
  94. <h2></h2>
  95. <p>
  96. To address these issues and bring them to the public attention, FSFE
  97. initiated <a href=""></a>, a collaborative
  98. information platform with contributing organisations from various fields,
  99. including Digital Rights, Libraries, Creative Communities and Customer
  100. Protection.
  101. </p>
  102. <p>
  103. Visit <a href=""></a> today and point others to
  104. the site by linking to it. Help us spread the word.
  105. </p>
  106. <h2>Support</h2>
  107. <p>
  108. The portal <a href=""></a> is maintained by the
  109. Free Software Foundation Europe (FSFE), which finances itself primarily
  110. through <a href="/donate/donate.html">donations</a> and contributions
  111. of the
  112. <a href="" target="_blank">Fellowship of FSFE</a>.
  113. You can also <a href="/contribute/contribute.html">get involved</a> as a
  114. volunteer.
  115. </p>
  116. </body>
  117. <timestamp>$Date$ $Author$</timestamp>
  118. </html>
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